top of page

APRIL-2010                                                                           SAZ4C

 

PART-A

 

  1. What are the application areas of computer Graphics?

  2. Write any two types of printers.

  3. What are basic line attributes?

  4. Define Inquiry functions.

  5. Write about any one 2D transformation.

  6. How to classify the logical Input devices?

  7. What is perspective projection?

  8. Draw a diagram to represent a polygon.

  9. Explain the need for removing hidden surface.

  10. Define Projection.

  11. Define constraint.

  12. Give examples for STROKE device.

 

PART-B

 

  1. Explain any two input devices.

  2. Describe simple DDA algorithm for generating straight lines.

  3. Mention the concept of windowing.

  4. Write short notes on modeling concepts.

  5. Explain depth cueing.

  6. Explain about any one 3D reflection.

  7. Discuss on Back Face Detection.

 

PART-C

 

  1. Draw and explain the working principles of CRT.

  2. Describe about the character attributes.

  3. Explain Sutherland-Hodgeman polygon clipping algorithm.

  4. What are 3D display techniques? Explain.

  5. Discuss on depth buffer algorithm.

 

APRIL-2011                                                                           SAz4C

                                      PART-A
 

      1.       Draw the diagram of CRT.

      2.       Write the classification of Graphics software.

      3.       What are character attributes?

      4.       Define Inquiry functions.

      5.       Define a window.

      6.       Define the term modeling

      7.       Write about any one logical input device.

      8.       Define Grid

      9.       What is B-reps?

     10.   What are 3D transformation? List out.

     11.   Write the name of any two image space method.

     12.   Explain the need for removing hidden surface.

                                  
                             PART-B

      13.   Explain about Random scan display system.

      14.   Describe about midpoint circle algorithm

      15.   Write short notes on Gray scale levels.

      16.   What is composite transformation? Explain

      17.   What is clipping? Explain any one type of clipping

      18.   Explain the three dimensional graphics packages.

      19.   How to view a 3D objects.


                           PART-C
 

      20.   Explain about any four input devices

      21.   How to perform flood fill using the algorithm?

      22.   Explain shear and reflection transformations.

      23.   What are polygon surfaces? Explain with its polygon table.

      24.   Discuss on depth buffer algorithm

 
 

NOVE-2011                                                                                       SAZ4C

 

                               PART-A

1.       List out the video display devices.

      2.       Write down the any four application area of computer graphics.

      3.       Define DDA.

      4.       What are line attributes?

      5.       What are inquiry functions?

      6.       What is translation?

      7.       Give the additional transformation available in 2D.

      8.       What is composite transformation?

      9.       What is parallel projection?

     10.   What is polygon?

      11.   What is 3D?

     12.   What are the methods available for hidden surface and hidden line elimination?

 

                        PART-B

 

      13.   Write short notes on computer graphics.

      14.   What are hard copy devices? Explain any one.

      15.   What is circle generating algorithm? Explain any one.

      16.   What are all the character attributes? Describe.

      17.   Explain the logical classification of input devices.

      18.   Explain depth cueing.

      19.   Distinguish between object space and image space method.

 

                            PART-C

 

      20.   Describe about random scan display system.

      21.   Explain the basic 2D transformation with matrix representation.

      22.   Explain Sutherland Hodgeman polygon clipping, with its algorithms.

      23.   Explain scaling and translation with respect to 3D objects.

      24.   Describe in detail about the depth buffer method to detect visible surfaces.

 

APRIL-2012                                                                                       SAZ4C

 

                                      PART-A

 

          1.       What is graphical user interface? Define it.

          2.       Write any four applications area of computer graphics.

          3.       List any two differences between input devices and hard copy devices.

          4.       What are output primitives? Define.

          5.       What are basic colors? And why are we calling it as such?

          6.       List down the character attributes.

          7.       Name the additional transformation related to 2-dimension.

          8.       What is meant by clipping?

          9.       Define depth cueing.

        10.   Give the coordinate representation of any one of 3-D transformation.

        11.   Define image space method.

        12.   Why do we need of hidden surface removal?

 

                                   PART-B

 

       13.   Write a note on Mouse.

       14.   Explain about Random scan display system.

       15.   Explain DDA-line drawing algorithm.

       16.   What are the important feature of Grayscale in graphics?

       17.   Write short notes on logical classification of input devices.

       18.   Discuss about parallel projection.

       19.   How do we transform world to viewing coordinates? Explain.

 

                                 PART-C

 

        20.   Describe about the working principle of CRT with its block diagram.

        21.   Explain in detail about the circle generating algorithm.

        22.   How to perform 2D basic transformation? Explain with its diagram.

        23.   What are 3D composite and additional transformation? Explain each one with the diagram.

        24.   Describe about depth-buffer method.

 

 

NOVEMBER 2012                                                                                      51307/SAZ4C

 

PART-A

1.     Define the word pixel.

2.     What is the use of Video display device?

3.     What  are  the classification of graphics software?

4.     Write the basic principle of line drawing algorithm?

5.     Write short on line attributes.

6.     Define Inquiry function?

7.     What is translation?

8.     Write down name of any four logical classification of input device.

9.     Define projection?

10.What is 3D transformation?

11.Write the general processing steps for converting a world co-ordinate to device co-ordinate.

12.What is the  basic concept of wire frame-visibility method

 

                                                   PART-B

     13.Explain  any two-application areas of computer graphics.

14.What  are hard copy  devices? Give examples and why is it so called?

15.Write  short note on character attributes?

16.Write  short notes on  grayscale  in graphics? Explain.

17. Explain about any two composite transformations of three dimensional object?

18.Describe  about depth cueing.

19.Write  short notes on view volumes.

 

                                                 PART-C

 

20.Explain  about any four Input devices.

21.Explain  Bresenham's line drawing algorithm.

22.Describe  about  sutherland Hodgeman  plygon clipping algorithm.

23.Write  short note on

a.     Parallel projection

b.     Shear in 3D object

c.      Reflection in 3D.

24.Explain in detail about A-buffer method.

 

APRIL-2013                                                                                 SAZ4C

                                         PART-A

1. What is the use of computer graphics in Education
2. Define random scan systems.
3. List down any four names of input devices.
4. What are character attributes?
5. Define antialiasing.
6. What is transformation?
7. Define window and viewport.
8. List any four varieties logical classification in input devices.
9. Define depth curing.
10. Give the coordinate representation of any one of 3D- Transformation.
11. Write the general principle steps for converting a world coordinate to device coordinate.
12. Define image space method.

                                      PART-B
13. Write short notes on : DDA line drawing algorithm.
14. What are hard-copy devices? Why is it so called?
15. Explain briefly about line attributes.
16. What are the important features / roles of color in graphics? Explain.
17. Write short notes on: Interactive picture constructive techniques.
18. Explain briefly about parallel and perspective projection.
19. Write short notes on: View volumes.

                                    PART-C
20. Describe about the working principle of CRT with its diagram.
21. Explain Bresenham's line drawing algorithm.
22. How to perform 2D transformation? Explain all the methods.
23. What are 3D composite and additional transformation? Explain in detail.
24. Describe about A-buffer method.

NOVE-2013                                                                          SAZ4C
                                   PART-A
1. Define the term pixel and bitmap.
2. What are the types of printers and plotters?
3. What are basic line attributes?
4. Define Inquiry functions.
5. What are transformation types?
6. Define clipping.
7. What are logical Input devices?
8. Define constraint.
9. Write a note on parallel projection.
10. What is shear?
11. Define projection on oblique.
12. What is Image space?

                               PART-B
13. What is random scan monitor? Explain the principle.
14. Explain any two input devices with its diagram.
15. Describe simple DDA algorithm for generating straight lines.
16. Give the matrix representation of 2D rotation with explanation.
17. List down the concepts of windowing.
18. Explain the three dimensional graphics packages.
19. Discuss on back face detection algorithm.

                            PART-C
20. Explain the working principles of CRT with its diagram.
21. Describe the mid-point circle algorithm.
22. What is clipping? Explain Cohen-Sutherland line clipping algorithm.
23. Explain about 3D transformation in detail.
24. Discuss on Depth-Buffer algorithm.


APRIL-2014                                                                                      SAZ4C

                           PART-A
1. Distinguish between bitmap and pixmap.
2. What are Random-Scan displays?
3. Write a note on: Digitizers.
4. What is GKS?
5. Write a note on: Setpixel( ) function.
6. What are color tables?
7. Write a note on: Marker Attributes.
8. Define: 2D shear.
9. What are Rubber-Band methods?
10. Define: Parallel Projection.
11. Write a note on: 3D scaling.
12. What are Wireframe - Visibility methods.

                  PART-B
13. Discuss briefly use of computer graphics in image processing.
14. Write short notes on: Direct - view storage tubes.
15. Write the steps in Midpoint Circle Algorithm.
16. Discuss briefly on: Line Attributes.
17. Discuss any TWO interactive picture construction techniques,
18. Write short notes on: Plane Equations.
19. Discuss briefly on: Transformation from world to viewing coordinates.

                PART-C

20. Explain the working of Refresh Cathode - Ray Tubes with a diagram.
21. Describe in detail, Boundary-Fill Algorithm.
22. Explain about Matrix Representation and Homogeneous coordinates.
23. Write short notes on:
        a) Depth Cueing    b) Polygon Meshes
24. Explain about A-Buffer Method.

 

 

NOVEMBER- 2014                                                                                                                                            SAZ4C

 

SECTION - A

 

1. Define : Scientific visualization.

2. What is meant by resolution?

3. What is pixmap?

4. List the properties of Ellipses.

5. What are line attributes?

6. Write a note on : Inquiry functions.

7. What is 2D translation?

8. Define : Clipping.

9. What is perspective projection?

10. Define the term : Viewport.

11. What is orthographic parallel projection?

12. What are object – space methods?

 

SECTION - B

 

13. What are raster – scan systems? Explain.

14. Write short notes on : Graphics software.

15. Write the steps in Bresenham’s line drawing algorithm.

16. Write about character attributes.

17. Discuss briefly about 2D composite transformations.

18. What are Polygon tables? Explain.

19. Write the steps of a depth – buffer algorithm.

 

SECTION - C

 

20. Discuss in detail, any four input devices used in computer graphics.

21. Explain Ellipse-Generating (Midpoint) Algorithm.

22. Describe Sutherland – Hodgeman polygon clipping algorithm.

23. Explain about three – dimensional basic transformations.

 

24. Discuss in detail, wireframe methods.

 


APRIL-2015                                                                                  SAZ4C

PART-A

1. Write down the application fields of Computer Graphics.
2. Write any two Input Devices.
3. What are the basic line attributes?
4. Define Inquiry functions.
5. What is transformation?
6. Define viewing.
7. What are Logical Input devices?
8. Define Grid.
9. What are Polygon Tables?
10. Define Scaling with 3D objects.
11. What is object space method?
12. Why to remove the hidden surface?

PART-B

13. Write short notes on Hard Copy Devices.
14. Discuss the essential characteristics of Graphics software.
15. Describe the mid-point circle drawing algorithm.
16. What is composite transformation? Explain.
17. Write short note on Modeling concepts.
18. Explain depth cueing.
19. How to view a 3D objects.


PART-C

20. Explain the working principle of CRT.
21. What are the additional transformation available in some packages? Explain.
22. Describe about Bresenham's line drawing algorithm.
23. Explain Rotation and Translation with respect to 3D objects.
24. Discuss about the different types of projections.

 

 

NOVEMBER – 2015                                                                                                          SAZ4C

PART - A

 

1. Write the uses of CAD methods.

2. Write a note on : Display controller in Raster – Scan systems.

3. What are ink – jet methods?

4. Write the properties of circles.

5. Write the intensity codes for a four – level grayscale system.

6. What is 2D reflection?

7. Write a note on : Dragging.

8. Define : Boundary representations.

9. What is 3D translation?

10. Define : Polygon tables.

11. What is oblique parallel projection?

12. What is A – buffer method?

 

PART - B

 

13. Write short notes on : Graphical user interfaces.

14. Discuss briefly on : Flat – panel displays.

15. Write short notes on : Flood – fill algorithm.

16. What are inquiry functions? Explain.

17. Discuss about 2D basic transformations.

18. Explain any two three – dimensional display methods.

19. Write short notes on : Viewing pipeline.

 

PART - C

 

20. Discuss the following :

 (a) Random – Scan systems.

 (b) Graphics software.

21. Write short notes on :

 (a) Line attributes.

 (b) Character attributes.

22. Explain the working of Cohen – Sutherland line clipping algorithm.

23. Describe about 3D composite transformations.

24. Discuss the following :

 (a) General parallel – projection transformations.

 

 (b) Back – face detection.


April - 2016                                                                                              SAZ4C

Part - A

1. Define : Resolution.
2. Write a note on: Joysticks.
3. Define : Attributes.
4. What is DDA?
5. Define : circle.
6. Write a note on: Grayscale.
7. What to you meant by scaling?
8. What is meant by clipping?
9. Write a note on: Parallel projection.
10. What are polygon tables?
11. Write a note on : Viewing pipeline.
12. What is meant by an object-space method?

Part -B

13. Discuss about use of Image Processing in Computer Graphics.
14. Write short notes on : Graphics Software.
15. Explain briefly on: Line attributes.
16. Discuss about Basic 2D transformation.
17. Write short notes on: any four interactive picture construction techniques.
18. Discss about depth cueing.
19. Write the steps of a depth-buffer method.

Part-C

20. Describe about direct view storage tubes and flat-panel displays.
21. Explain midpoint circle generation algorithm.
22. Explain about logical classification of input devices.
23. Describe visible line and surface identification.
24. Explain about wirefarme methods.


Nov- 2018                                                                                                        SAZ4C

Part - A

1. When graphics is said to be interactive?
2. What is meant by a pixel?
3. Name any two output devices for graphics.
4. List any two methods  for Line generation?
5. What is meant by Gray Scale level?
6. Define window and viewport.
7.How an object can to rotated?
8. Define Clipping.
9. What is meant by polygon Mesh?
10. Define Projection.
11. How to define viewing Coordinates?
12. Define Transformation.

Part- B

13. Discuss on the applications of Computer Graphics.
14. Give the importance of Graphics Software.
15. Describe the Area filling algorithm using flood fill.
16. Discuss about the character attributes.
17. How to clip a character?
18. What is meant by Depth Cueing? Explain.
19. Discuss a methods that can be used for eliminating hidden lines.

Part - C

20. Mention the components of a Cathode Ray Tube and show how it works.
21. Describe the Bresenham's Line drawing algorithm.
22. Explain the two dimensional transformation for a) Scaling b) Translation
23. How the edges of the screen can be used to clip a polygon?
24. Describe the technique to transform from world to view coordinates.

 

bottom of page