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NOVE-2010                                    Java                                                                SAZ4A/SAE4A

 

Part-A

 

  1. Define byte code.

  2. Write a note on the ? : operator in Java.

  3. Define method overloading.

  4. Write a note on declaration of Arrays.

  5. What are vectors?

  6. Define the term package.

  7. What are threads?

  8. Define exception.

  9. Write a note on draw_line( ) methods.

  10. Distinguish between input stream and output stream.

  11. Write a note on Proxy serves

  12. What is AWT?

 

Part-B

 

  1. Write short notes on Data types of Java.

  2. Discuss the basic formats of the while statement and the do statement with examples.

  3. Discuss the different levels of access protection available in Java.

  4. Write about wrapper classes in Java.

  5. Write short notes on life cycle of a thread.

  6. Discuss briefly about byte stream classes.

  7. Discuss about Inet Address class and its method.

 

Part-C

 

  1. Write a Java program to find the sum and average of N given numbers.

  2. Explain about any five commonly used string methods with examples.

  3. Discuss in detail, defining extending and implementing interface with example.

  4. Write Applets to do the following  a) Drawing polygons b) Drawing a line graph.

  5. Explain about working with fonts in Java with suitable examples.

 

APRIL-2011                                                                                                          SAE4A /SAZ4A

                                                                PART-A

        1.       Define: Encapsulation

        2.       List the rules for identifiers in Java.

        3.       Write a note on: Increment and Decrement Operators.

        4.       Give the general form of switch statement.

        5.       Write the use of extends keywords.

        6.       What is an interface?

        7.       How do we start a thread?

        8.       What are Run-Time Errors?

        9.       How to draw lines in Java? Give an example.

       10.   Write a note on: Input Stream Class.

       11.   What is the significance of the accept() method of the ServerSocket class?

       12.   What is Border Layout?

                                                                PART-B

        13.   Discuss about Java constants with example.

        14.   Write short notes on: Data types in Java.

        15.   What are constructors? Discuss about the usage of constructors with examples.

        16.   Write a Java Program to print Alphabetical ordering of strings.

        17.   Write short notes on: Common Java Exceptions.

        18.   Discuss briefly about character stream classes.

        19.   What are the important methods in the URL class? Discuss briefly.

                                                                  PART-C

        20.   Write a Java Program to find the sum of the following Harmonic series for a given value of n:

              1+1/2+1/3+…….+1/n

        21.   What is meant by single inheritance? Explain this with an example Java Program.

        22.   Explain about creating packages and accessing a package with examples.

        23.   Explain about random access files in Java with example programs.

       24.   Explain the usage of any FOUR AWT controls with suitable examples.

 

 

NOVE-2011                                                                                                         SAE4A / SAZ4A

 

                                                                  PART-A

 

     1.       List any FOUR features of Java.

     2.       What are Literals?

     3.       List the Bitwise operators in Java.

     4.       Write a note on: General form of a method declaration.

     5.       What are Finalizer methods?

     6.       How to create an array in Java?

     7.       What are interfaces?

     8.       Write a note on: Setpriority( ) method.

     9.       Distinguish between local and remote applets.

    10.   What is a Random Access File?

    11.   What are Datagrams?

    12.   What is AWT?

 

                                                                  PART-B

 

     13.   Explain in method overloading? Explain with an example java program.

     14.   Explain about Java Tokens with examples.

     15.   Discuss briefly about Wrapper classes with examples.

     16.   Explain about package with examples.

     17.   Write a java program to illustrate the use of thread methods.

     18.   Explain how exception handling mechanism can be used for debugging a program.

     19.   Explain about any ONE layout manager with example.

 

                                                                 PART-C

 

     20.    A)  Write short notes on: Classification of Java statements.

       B)  Discuss about type casting with examples.

21. Explain in detail, different forms of inheritance with examples.

22. Write a Java program to illustrate how to implement the ‘Runnable’ interface.

23. Explain the usage of any FIVE methods in the Graphics class with examples.

24. Discuss in detail, MenuBar, Menu and MenuItem classes.

 

APRIL-2012                                                                             SAE4A / SAZ4A

 

                                                  PART-A

 

      1.       What are object? Give example.

      2.       Define: Token in Java.

      3.       What is type casting?

      4.       Write the purpose of new operator? Give an example.

      5.       Write a note on: Declaration of Arrays.

      6.       What is the use of parseInt( ) method? Give an example.

      7.       What is an Interface?

      8.       Define: Thread.

      9.       Write the purpose of Exception Handling.

     10.   What are input and output streams?

     11.   What is URL?

     12.   What are controls?

 

                                               PART-B

 

     13.   Discuss briefly on Data Types in Java with examples.

     14.   Write a Java Program to find the value of n!, where n is a given integer.                                                                                                                                                              

( Hint: n!= n*(n-1)*………*1 )

      15.   Write about method overloading with example.

      16.   Explain the usage of any two commonly used string methods with examples.

      17.   Discuss briefly on stopping and blocking threads.

      18.   Write about creation of files with examples.

      19.   Write about notes on: Socket Programming.

 

                                               PART-C

 

     20.   Explain branching and looping statements in Java with suitable examples.

     21.   Write a Java program to illustrate single inheritance.

     22.   Explain Life Cycle of a thread.

     23.   Describe the usage of character stream classes and the File class.

     24.   Write a Java program to illustrate any one layout managers.
 
       NOVE-2012                                                                                                 SAE4A/SAZ4A

                                                              
                                                                      PART-A

1.       What is meant by object-oriented programming?

2.       List the constants in java.

3.       What are constructors?

4.       What are variable size arrays? Give an example.

5.       How does string class differ from the string buffer class?

6.       What are packages?

7.       Define: Multithreading.

8.       What is synchronization?

9.       What is an exception?

10.   Define: Applets.

11.   Define: TCP

12.   Write a note on: Puch Button control

                                                                     
                                                                         Part-B

13.   Write short notes on: Java Tokens.

14.   Discuss briefly on type casting with examples.

15.   Write about Defining a class and Adding Methods in Java with examples.

16.   Write short notes on: Java API Packages.

17.   Discuss briefly on Thread Priority with example.

18.   Explain the syntax of Exception Handling Code with example.

19.   Write about working with graphics with examples.


                                                                          Part-C

20.   Explain the features of Java.

21.   Write a Java Program to do addition of two input matrices.

22.   Explain about Creating Packing and Accessing a package with examples.

23.   Describe the usage of ByteStream classes with examples.

24.   Explain the usage of MenuBar, Menu and Menu Item classes with examples.

 

 

APRIL-2013                                                                                          SAE4A/SAZ4A

                                                           PART-A

1. Define: Encapsulation.
2. What are literals?
3. List down the data types in Java.
4. How to create objects? Give an example.
5. Define : Method overloading.
6. When do we declare a method or class abstract?
7. Write a note on: Import statement.
8. How do we set priorities for threads?
9. Write the names of any TWO common JAVA exceptions.
10. What are remote applets?
11. Define: Random Access Files.
12. Write the purpose of a layout manager.

                                                  PART-B

13. Write about Java Statements.
14. Write a Java program to illustrate the use of constructors.
15. Write short notes on any TWO commonly used StringBuffer methods.
16. Discuss briefly on creating packages with examples.
17. Write about Synchronization in Java with example.
18. With an example Java program, explain how to throw our own exceptions
19. Write short notes on: Java Utility Classes.

                                                PART-C

20. Explain the Basic Concepts of object oriented programming.
21. Write a Java Program to illustrate overriding methods.
22. Write a Java program to illustrate multithread programming.
23. Explain Applet Life Cycle.
24. Explain the usage of any FOUR AWT controls with examples.

NOVE-2013                                                                        SAZ4A
                                      PART-A
1. What are classes in Java?
2. What are Java separators?
3. Define: Variables.
4. Write the uses of new operator.
5. Define : Overriding.
6. What is a vector? How is it different from an array?
7. Define the term: Thread.
8. What are Compile-Time Errors?
9. Write the use of paint ( ) method of the Applet Class.
10. Write a note on DraOVal( ) method.
11. What are input and output streams?
12. Write a note on : Socket class.

                              PART-B
13. Discuss any four features of Java.
14. Write about type casting with examples.
15. Discuss about Java I/O statements with suitable examples.
16. Write short notes on visibility control.
17. Discuss about thread priority with examples.
18. Explain the syntax of exception handling code with example.
19. Discuss about frames in AWT with examples.

                             PART-C
20. Explain the usage of various control statements in Java with suitable illustrations.
21. Write a Java Program to illustrate method overloading.
22. Explain about any five most commonly used string methods with examples.
23. Write a Java Program for copying characters from one file into another.
24. Explain the usage of Menu Bar Class with an example Java program.


APRIL-2014                                                               SAE4A/SAZ4A/TAC5D/TAB6E

                             PART-A

1. List the features of Java.
2. What are the Data types in Java.
3. Give the basic form of a class definition.
4. Write the purpose of finalize( ) method.
5. Write a note on : Import Statement.
6. How do we start a thread?
7. How do we set priorities for threads?
8. What are applets?
9. How do we define a try block?
10. What are input and output streams?
11. What are proxy servers?
12. Write a note on :Labels.

                  PART-B
13. Write short notes on: Constants in Java.
14. Write a java program that counts the even and odd numbers in a list of numbers.
15. Describe the syntax of single inheritance in Java.
16. Write short notes of: Life cycle of a thread.
17. Discuss the usage of any TWO common Java exceptions with examples.
18. Discuss the three ways of drawing polygons in Java.
19. Write short notes on FONT class in Java.

                   PART-C

20. Write a Java program to find all possible roots of a Quadratic equation.
21. Explain about wrapper classes with examples.
22. Describe the various forms of implementing interfaces - Give examples of Java code for each                   case.
23. Explain how exception Handling Mechanism can be used for debugging a program.
24. Describe the usage of MenuBar, Menu and MenuItem classes with examples.



APRIL-2015                                                                            SAZ4A/ SAE4A

PART-A

1. Define : Objects
2. What are Java Tokens?
3. Define : Type Casting.
4. Give the general syntax of the basic form of a class in Java.
5. What are Constructors?
6. List the names of commonly used String Buffer Methods.
7. What do you mean by Interface?
8. What is meant by Thread?
9. Write a note on : Syntax of Exception Handling Code in Java.
10. What is File?
11. Define : URL.
12. What is meant by AWT?

PART-B

13. Discuss briefly on : Java Data Types.
14. Write a Java Program to find the number of and sum of all integers greater than 100 and less than        200 that are divisible by 7.
15. Explain briefly on: Visibility Control.
16. Discuss about Creating Packages and Accessing a Package in Java with examples.
17. Write short notes on : Life Cycle of a Thread.
18. How to throw our own Exceptions in Java? Explain with an example Java Program.
19. Discuss briefly on, working with color in Java with suitable examples.


PART-C

20. Describe the features of Java.
21. Write a Java Program to illustrate Methods Overloading.
22. What is Synchronization? Explain the implementation of this concept in Java with examples.
23. Describe the usage of any four Drawing Methods in Graphics class with suitable illustrations.
24. Explain the usage of Layout Managers in Java with examples.

APRIL-2016                                                                SAE4A/SAZ4A

Part - A

1 .Define : Encapsulation
2. Write a note on: Java Character Set.
3. List the Data types of Java.
4. How to create an object in Java? Give an example.
5. Define: Inheritance.
6. What are packages?
7. How do we start a thread?
8. Define : Exception.
9. What are Applets?
10. What are character Stream Classes ?
11. What are Datagrams?
12. How to draw lines in Java? give an example.

Part - B

13. Write short note on : Java Tokens.
14. Write a Java Program to illustrate creation and casting of variables.
15. What is Method Overloading? Explain with an example Java program.
16. Discuss any five commonly used string methods with examples.
17. Write short notes on: Applet Life Cycle.
18. Discuss about Thread Priority with examples.

Part - C
20. Explain about basic concepts Oriented Programming.
21. Write a Java Program ti illustrate the use of constructors.
22. Write a Java Program to demonstrate implementation of multiple Inheritance.
23. Explain about the syntax of exception handing code with examples.
24. Describe working with frames in Java with examples.

 

NOVEMBER -   2014                                                                                                 SAE4A/ SAZ4A

 

SECTION- A

 

1. Write a note on : Java Character Set.

2. Define : Variable.

3. What is meant by automatic type conversion?

4. Define : Constructors.

5. What is method overloading?

6. What are Java API packages?

7. How to block a thread? Give an example.

8. What are Exceptions?

9. Write a note on : drawline ( ) method.

10. What are Byte Stream Classes?

11. Define : Datagrams.

12. What is AWT?

 

SECTION – B

 

13. Discuss briefly on : Java Tokens.

14. What is Type Casting? Explain with examples.

15. What are Important Vector Methods? Discuss briefly.

16. Write a Java program for creating threads using the Thread class.

17. Discuss briefly about syntax of Exception Handling Code.

18. Write short notes on : Applet Life Cycle.

19. What is URL? Discuss about URL class usage in Java.

 

SECTION – C

 

20. Explain the features of Java.

21. Write a Java program to illustrate method overriding.

 22. Explain about creating packages and accessing a package with examples.

23. Describe in detail, any four drawing methods of the graphics class with suitable examples.

24. Write a Java program to illustrate the usage of any two AWT controls.

 

 

NOVEMBER-  2015                                                                               SAE4A/SAZ4A

 

PART-  A

 

1. Define : Data Abstraction.

2. Write a note on : instanceof operator.

3. How do we create objects in Java? Give an example.

4. List the wrapper classes for converting simple types.

5. What is the major difference between an interface and a class?

6. List the Thread States.

7. What is synchronization?

8. Give any two Most Common Run-time Errors.

9. Define : Exception.

10. What is meant by Remote Applet?

11. Write a note on : drawArc( ) method.

12. What is TCP/IP?

 

PART – B

 

13. Write short notes on : Type casting.

14. Write a Java program to demonstrate the use of Switch statement.

15. Discuss the different levels of access protection available in Java.

16. Discuss about Defining and Extending Interfaces with examples.

17. How will you throw our own exception? Discuss with an example program.

18. Write short notes on : Random Access Files.

19. Discuss briefly about any two AWT controls.

 

PART – C

 

20. Write a Java program to arrange the input numbers in ascending order.

21. Write a Java program to illustrate methods overloading.

22. Develop a simple real-life application program to illustrate the use of multithreads.

23. Discuss the steps involved in developing and running a local applet.

24. Explain about various Layout Managers in Java with examples.



Nov -2018                                                                 SAZ4A / SAE4A

PART -A

1. What is an object-oriented programming?
2. Why is java known as platform independent language.
3. What is a character constant? give an example.
4. Write the syntax of switch statement.
5. Distinguish between classes and objects.
6. Write down the rules for naming classes in Java.
7. Define the term "Exception".
8. What is an applet?
9. What are the types of exceptions?
10. Define : File.
11. Write the uses of byte stream classes.
12. What is a stream?

PART -B

13. Explain the features of Java Programming.
14. List and explain all the arithmetic and bitwise operators.
15. Compare and contrast overriding and overloading a method.
16. What is a package? How to create a package?
17. Explain the life cycle of an Applet.
18. Describe the functions of File Class.
19. Explain the use of inner classes in AWT.

PART-C

20. List the basic data types used in Java. Explain with suitable example.
21. What is a constructor? What are the different types of constructor? Explain.
22. Describe the complete life cycle of a thread.
23. Explain how exception handling mechanism can be used in a program.
24. Discuss about the various types of AWT controls.

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